The Kingdom of Damara lies at the heart of the Bloodstone region, nestled into the crook between the Earthspurs and the Galenas. In the north and west, the rugged peaks and deep valleys of the mountains give way to rolling hills and then the flat plains of Soravia. In the south, the rivers draining the mountains come together into the Great Imphras River before draining through Impiltur into the Sea of Fallen Stars. In the east, the land is divided from the cold plains of Narfell by the ancient Giantspires mountain range. Summers are warm and dry, but winter brings bitter cold and torrential rain from the north. The population is mainly clustered in cities around the southern rivers, surrounded by sprawling farm estates, although there are mining communities huddled away in the mountain valleys.
Founded over three centuries ago to exploit the mineral wealth of the Earthspurs and Galenas and the trade routes from the East, Damara also developed a legendary reputation as a bulwark against the humanoids and giants of the mountains.
Twelve years ago, the Vaasan invasion changed everything. King Virdin was slain at the Battle of the Ford of Goliad and, following a well-planned series of assassinations, the line of succession was extremely unclear. The Witch-King took advantage of the chaos to negotiate individual treaties with the provincial lords, establishing a series of semi-independent states loyal to him, before tightening his grip on the north of the country and launching an invasion of Narfell.
Two years ago, a small band of local adventurers led a rebellion against the Witch-King, ultimately killing him and destroying his army and many of his allies. In the aftermath, their leader, the paladin , became the new Baron Bloodstone and laid out his plans to reunite the shattered Kingdom.
Before the invasion, Damara was traditionally divided into six provinces, each headed by a noble family appointed by the King in Heliogabalus. The Witch-King based his reorganisation on this system: keeping the provinces, he made them almost autonomous, but set them at each other’s throats. He also added a fourth march, Soravia, to administer the land he annexed from Narfell.
The provinces are of two types: counties and marches. The three counties are Ostel, Morov and Polten: based in the south, around urban areas, they are centres of national and international trade. Ruled by Landgraves, these are the oldest and most populous provinces. The four marches of Carmathan, Arcata, Brandiar and Soravia are also known as the supply provinces and are principally dedicated to farming and mining. As they lie along the former Kingdom’s borders, their rulers, the Margraves, were also responsible for defence.
Within the provinces lie a number of baronies and manors. Barons hold power and castles in return for administering the industry, agriculture and defence of an important area, such as Bloodstone Pass, while manors are the homes of knights holding feudal estates.